Annual Game Production by Tradition (click the image for interactive view)
What do 1000 religious video games look like? Perhaps they come in waves. Various cultural and technological trends seem to create tides in the history of religious gaming. For instance, the "video game crash" of 1983, when it was widely believed that the video game craze had simply passed, corresponds to an dramatic early dip in game creation. What other cultural, technological, and theological trends can be identified in this timeline?